Disney Learning Maths Quest With Aladdin Ages 6-9 (PC) -not vistaProduct Features Builds Essential Maths Skills on A Quest to Save Agrabah 18 different activities offer enormous variety of maths based challenges 3 skill levels for each activity allow the child's abilities to develop Genie and lago are on hand to offer encouragement and helpful hints Activities allow scope for parent participation and support Printable certificates encourage and motivate kids to learn |
|  | Disney KS1 Jungle Book-not vistaShere Khan is back
Is the Man Village now under threat because Mowgli lives there?
Through English, Maths and Science exercises, Baloo and Mowgli will need your help collecting the necessary clues to find the object that all tigers fear.
|
|  | DK Learning Ladder Years 1&2 Ages 5-7This is step two of Dorling Kindersley's powerful curriculum-based learning system. Woody the pencil takes you on an incredible learning adventure involving: Stimulating Activities A huge variety of fun exercises Screens that monitor progress Developed with experienced teachers, this disc provides the essential literacy and numeracy skills to help your child excel. What does this disc teach? Reading & Writing Alphabetical Order Phonics & Spelling Words Lists Writing Words Building Sentences Word Usage Reading Texts Numbers & Shapes Reading & Writing Numbers Ordering Numbers Place Value Adding & Subtracting, Multiplying & Dividing Simple Co-ordinates Recognising Shapes Building Shape Patterns The World Around You Time - Clocks & Calendars Ordering Events Position Direction & Movement Maps Sorting Objects Nature & Living Things Learning Ladder Years 1 & 2 supports the following: National Curriculum in England, Wales and Northern Ireland Scottish 5-14 Curriculum Framework Irish Primary Curriculum  |
|
 |
DK Learning Ladder Pack: Ages 5-8Features Learning Ladder Years 1 & 2: Supports Key Stage 1 Stimulating activities A huge variety of fun exercises Monitor progress Essential literacy and numeracy skills Supports the school curriculum Learning Ladder Year 3: Follows Government Numeracy and Literacy initiatives Provides a complete learning programme, across all the vital subjects - reading, writing, maths and the world around us Children win stickers for correct answers, encouraged by a lively host, making the disc extremely motivating
|
|  | DK Learning Ladder Years 1 & 2 5 User LAN PackWhat does this disc teach? Reading & Writing
Alphabetical Order Phonics & Spelling Words Lists Writing Words Building Sentences Word Usage Reading Texts Numbers & Shapes Reading & Writing Numbers Ordering Numbers Place Value Adding & Subtracting, Multiplying & Dividing Simple Co-ordinates Recognising Shapes Building Shape Patterns The World Around You Time - Clocks & Calendars Ordering Events Position Direction & Movement Maps Sorting Objects Nature & Living Things Learning Ladder Years 1 & 2 supports the following: National Curriculum in England, Wales and Northern Ireland Scottish 5-14 Curriculum Framework Irish Primary Curriculum
|
|  | DK Play and Learn Writing and Calculating Ages 5-7-Vista CompatibleThis software develops key literacy and numeracy skills. 102 Games to help children write and calculate.  |
|
 |
Jump Ahead Maths Year 1 Ages 5-6It's a Fantastic Garden Adventure
Frankie loves to dig up the garden, and that's a fact. What Frankie doesn't realise is that by doing so, he disturbs the homes of the little creatures who share the garden with him. To teach him a lesson, the magical Queen Bee casts a spell on Frankie that shrinks him down to the size of a flea! Now, if only he can prove to the Queen Bee that he can respect his insect neighbours, she might return him to full size
Counting Money: Help the Miner Worm find the right combination to a locked door by working out the correct amount of money.
Geometry and Spatial Relations: Can you help Frank make sand castles by inserting the correct shapes into the empty spaces? Rotation and symmetry concepts are introduced as castle designs become more complex.
Subtraction: It's high flying fun on the back of a dragonfly! Play tag with other dragonflies by answering equations that involve subtraction.
Patterns and Sequencing: It's show time at the insect orchestra! Before the show can begin, the Spider Maestro needs your help. Identify the correct pattern or sequence to seat the spider guests in the proper order. Features
10 skill building activities
5 sing and learn songs
Over 30 skills taught
Multiple difficulty levels
Tutor Technology
Progress Report
Printable Workbook
Parent Guide
Children are encouraged to learn:
Addition and subtraction
Basic geometry and spatial relationships
Classifying and sorting
Computer mouse skills
How to count money
Measuring
Ordering and sequencing
Shapes
Telling the time
|
|  | Jump Ahead Maths Year 2 Ages 6-7Description Help CJ Save the Kingdom
CJ loves his job as Royal Fly Catcher of the castle, protecting the royal family from insects and other pesky creatures. But there's one particular rodent that CJ can't get rid of - the evil Duke Ratso. Ratso and his band have taken over the castle and imprisoned the royal family in a magic mirror.
Using a book of magic spells given to you by the Princess, help CJ disarm Ratso's traps by playing exciting games that build critical maths skills. The fate of the kingdom rests in your hands!
Subtraction Use your jousting lance to capture the numbered rings that complete the subtraction equation.
Fractions Help CJ unlock an ancient treasure chest by using your knowledge of fractions to make a new key and open the lock.
Geometry Help CJ and Edison replace the broken stained glass windows by filling the empty spaces with the correct geometric shapes.
Logic and Problem Solving Use your deductive reasoning skills to keep Ratsos henchmen happy by serving them the items they request. Features
13 skill building activities
5 sing and learn songs
Over 30 skills taught
Multiple difficulty levels
Tutor Technology
Printable Workbook
Progress Report
Parent Guide Children are encouraged to learn:
Addition and subtraction
Basic geometry
Computer mouse skills
Fractions
Logic and problem solving
Measuring
Multiplication
Shapes
Subtraction
Telling the time
|
|  | Jump Ahead Year 2 Ages 6-7-Vista CompatibleA comprehensive software program for Year 2 covering reading, maths, geography and more.  |
|
 |
Jump Ahead Reading Year 1 Ages 5-6-Vista Compatible | Price:£5.87 (Including VAT at 15%)
OUT OF STOCK |
Description Frankies circus pals have been trapped in a magical jigsaw puzzle by the mischievous Mel the Magician and he needs your help! Play exciting carnival games that build critical reading skills and collect pieces of the jigsaw puzzle. Reassemble the puzzle and save the circus friends before Mel casts a spell on you!
Vowel Sounds - Differentiate between long and short vowel sounds by plucking the pearl out of the correct oyster shell.
Spelling - Build words by rolling the lettered coconuts down the aisles. Watch out for the Monkey he loves to eat coconuts!
Word Order - The Badger at the Lost and Found doesnt put up with any nonsense. Rearrange the words on your tickets until they form a sentence.
Reinforces Reading Skills Six toe-tapping sing-and-learn songs give children a chance to read along while they listen. Features
Features include:
7 skill building activities
6 phonics practice activities
Over 1,500 vocabulary words
Multiple difficulty levels
Tutor Technology
Progress Report
Printable Workbook
|
|  | Jump Ahead Reading Year 2 Ages 6-7-Vista Compatible Description Learning is fun with CJ the frog!
Join CJ the Frog and Edison the Firefly as they embark on a worldwide adventure to find the ancient lost city of Ursulab. Climb mountains, explore dark caves and dig through layers of history as you learn and build critical reading skills for Year 2.
Vocabulary - Discover the words hidden in the puzzle maze. Hundreds of year two words await your every move!
Verb Tense - Solve the Sphinxs riddles by selecting the flying carpet with the correct verb tense to complete a sentence.
Parts of Speech - Navigate your way through treacherous mazes in search of nouns, verbs, adjectives and even the elusive adverb.
Letter Combinations - Journey to the bottom of the sea to recover the lost vowels from the kingdom of Atlantis. Features
Features include:
9 skill building activities
Over 20 skills taught
Multiple difficulty levels
Tutor Technology
Progress Report
Printable Workbook
|
|  | Jump Ahead Triple Pack-Year 1Three great Jump Ahead titles in One Box; Jump Ahead Year 1 Jump Ahead Reading Year 1 Jump Ahead Maths Year 1 |
|
 |
Jump Ahead Triple Pack-Year 2Three great titles in one: Jump Ahead Year 2 Jump Ahead Year 2 Reading Jump Ahead Year 2 Maths |
|  | Zoombinis - Island Odyssey Ages 7+Team up with a determined band of Zoombinis as they bravely return to their ravaged homeland. The bloats have left the island after destroying the natural habitat, leaving the Zerbles and other wildlife struggling for survival. By completing maths and logic puzzles and exploring science, you can help restore Zoombini Isle to its original splendour and ensure the survival of the wild Zerbles! Key Features: 7 Perilous puzzles 3 Levels of challenge Practice mode helpful puzzle clues Puzzle reformulation a new game each adventure! Parents guide Thinking Skills Collecting data & data analysis Graphing and mapping Logical reasoning Modular arithmetic Pattern finding Problem solving Theory formulation and testing Plus New Science Concepts Astronomy Mechanics Cryptography Ecology Genetics Life Cycles
|
|  | Zoombinis Mountain Rescue Ages 7+Settled in their new homeland, Zoombinis are again enjoying peaceful, productive prosperity. Attacked by a severe storm, a small band of Zoombinis seeks refuge in a mountain cave. Instead of finding safety, the Zoombinis are trapped in a hazardous tunnel where mysterious creatures lurk! Each perilous puzzle you solve leads to another, more difficult challenge. Key Features: 9 Perilous puzzles 3 Levels of challenge Practice mode helpful puzzle clues Puzzle reformulation a new game each adventure! Parents guide Thinking Skills: Algebraic thinking Data analysis Graphing and mapping Logical reasoning Pattern finding Problem solving Statistical thinking Theory formulation and testing Plus: Additional advanced concepts Binary numbers, Binary computing, Networks, and Permutations!
|
|
 |
Zoombinis Maths Journey Ages 7+ A mind-bending adventure Not along ago, the Zoombinis enjoyed the good life. Tragically, they misplace their trust in the diabolical Bloats, who take over Zoombini Isle. Lead the Zoombinis on a dangerous quest to a new utopia. Develop maths and logic skills on your expedition across puzzle packed terrain. Each perilous puzzle you solve leads to another, more difficult challenge. Each journey is a new game!
Key Fetaures: 12 Perilous puzzles 4 Levels of difficulty Practice mode helpful puzzle clues Puzzle reformulation a new game each adventure! Parents guide Maths Concepts: Algebraic thinking Data analysis Graphing and mapping Logical reasoning Problem solving Statistical thinking Theory formulation Plus More Fun: Printable Activities including: Printable dominoes, Zoombini bingo, guessing games, logic activities and more!
|
|  | Zoombinis Triple Pack Includes-Zoombinis Maths Journey, Mountain Rescue, Island Odyssey Total of 28 Perilous puzzles Various levels of difficulty Parent's guide Puzzle reformulation-a new game each adventure. Includes-Astronomy, Problem Solving, Algebraic Thinking and much more.
|
|  | Amazing Animals DVD-Ages 5-9-Vista Compatible fun-packed learning adventure in the amazing world of animals
Go on a World-Wide Safari!
From backyard beasts to Earths most exotic creature, Amazing Animals gives children an unparalleled introduction to the wonders of the animal world. Inspired by the popular TV and video series seen on the Disney Channel, this activity pack combines an interactive CD-ROM full of compelling activities, resources and games with two animal books, stickers and a ready-to-assemble mobile, plus a link to the Amazing Animals site on the World Wide Web.
Join Henry, a delightful 3D animated lizard, who will lead you through the wonderful world of the animal kingdom! KEY FEATURES
· Fascinating facts for 120 animals
· 30 stunning video clips
· 10 unique games and activities
· Dozens of collectable stickers and rewards
· 40 create and print activities
· Downloadable sounds, maps, images and animal stationary
Benefits of this CD-ROM
· Helps develop reading skills and general knowledge of animals
· Learn about animal habits and behaviour
· Includes activities which develop early computer skills
· Supports the schools curriculum in Science
|
|
 |
Barnaby Bear`s E Atlas-KS1 Ages 6-9Designed from the beginning for this age group, unlike many atlases, the E Atlas covers all the basic skills of map understanding, as well a lot of core curriculum content. Each page is an interactive map with extra layers of content, alternative views and much more. All the individual maps, map sections and photographs can also be viewed separately, with or without text, for your own discussion, labelling or project work. |
|  | |  | The Big Bus-The Maths Race-KS1-2 Ages 5-11Description Enter a whole new world of competition with quick fire times-tables and mental maths tests. Taking the graphic form of a race track, The Maths Race is a motivating way to encourage practicing times tables and all four operations. Times table factors from 1 to 12 and mental maths questions between one and four figures can be set and the speed of delivery can be adjusted to suit the needs of each child. From a single player version playing against the computer to up to four players in teams. The Maths Race is specially designed for multi-player interaction when used on an interactive whiteboard.
Features Can be played with up to four players on an interactive whiteboard. Enables whole class, group or individual teaching and learning. Perfect for lesson consolidation and SATs revision Benefits Interactive game keeps pupils focused and motivated. Encourages pupils to improve individual performance Stimulating learning experience |
|
 |
The Big Bus-Numeracy Pack CD-KS1-2Description Five great numeracy activities from The Big Bus on one CD-Rom: Counting Characters,Terry the Tug, Times Table Racing, Catch the Crown Jewels and Rocket Challenge. Together they provide an introduction to numbers, early number concepts, counting and simple number bonds. Activities also include classifying 2D shapes, quick fire multiplications, reasoning, logical thinking and problem solving.
Features Stimulating learning experience Intuitive structure that promotes independent learning Enables whole class, group or individual teaching and learning. Supporting teacher resources Benefits Engaging and motivating. Flexible units of work that can be easily integrated into existing lessons to introduce, revise or consolidate, according to teachers needs. Supports different teaching and learning styles and abilities All modules are mapped to the curriculum. Makes the most of your interactive whiteboards
|
|  | Writing Prompt Cubes-Ages 7+Description: Spark their imaginations and enjoy some creative brain-storming sessions with the help of these Writing Prompt Cubes! Students can use them in both creative storytelling and notification writing activities. With different writing prompts on every side (36 prompts in total), these sturdy foam cubes offer a variety of ideas for individual or group writing projects. They have a wipe-clean surface and are quiet when rolled. Pack contains 6 cubes (40 x 40mm) and an activity guide. |
|  | Badger Trails Ages 6-9 Home User PC/MacBadger Trails encourages the use of critical thinking skills whilst engrossing the child in an exciting multimedia experience. The introductory Talking Story concludes with a lost, hungry and frightened badger. The adventure immerses children into the badger's struggle as it tries to find its way home.  |
|
 |
The Crystal Rain Forest V2 Ages 8-11The Crystal Rain Forest is an exciting multimedia adventure, which features full narration, stunning graphics and helps develop mathematical problem solving skills. Each activity is available at two levels of difficulty.
|
|  | Money Mice-KS4-7-Home User WindowsEach of the six money related activities included in this program is designed to help children to practise coin recognition and develop the concepts of spending, buying, selling, earning and saving money. The activities can be used separately, to support specific lesson objectives, or they can be tackled as one complete adventure. Individuals, or small groups, working at different levels, can consolidate practical classroom experiences with money. Suitable for use with an interactive whiteboard.
|
|  | Start Write, Stay Write-Book-Ages 7+Description: Confident and fluent handwriting is vital to a childs success across all areas of the curriculum and beyond. It is a life skill and, even in todays technological world, it is essential. Start Write, Stay Right! takes a holistic approach and addresses the environmental, postural and physical elements required for effective and automatic handwriting. Aimed at teachers, SenCos and TAs, this practical book splits into 2 main sections as follows: The first section, Start Write, provides a clear framework to encourage good habits in young children. It includes Ready to Write assessments, fundamentals of early handwriting andwriting warm-ups and workouts. Stay Right is the second section, and supports older children revisiting their skills whilst keeping motivation and self-esteem levels high. It includes Handwriting ABC Checklists to establish the cause of the problem, Review and Assess worksheets along with advice on introducing IT. Packed with essential guidance and photocopiable worksheets throughout, this book ensures that every childs handwriting journey is a happy one! Contains 96, A4 pages. |
|
 |
Collins First Time French Dictionary-KS1-BookIdeal for young learners, this dictionary offers detailed coverage of French vocabulary in an attractive and easy-to-use format. Key phrases are highlighted and simple examples illustrate usage. KS1/KS2. |
|  | Children's Picture Atlas-KS1-BookExplore the world and all its wonders! An ideal first atlas to introduce young readers to maps and geography. The maps and illustrations are packed with fascinating details and quiz questions will encourage pupils to find capital cities, famous landmarks, longest rives and highest mountains. Hbk. 44pg. |
|  | Traditional Games Selection -KS1-GamesA Bumper collection of traditional games. Pack contains Tiddlywinks, Stork's Nest, Hoopla and Prickly pile-up |
|
 |
Tactile Letters KS1Use these tactile letters to let children 'feel' how to form a letter correctly. When tracing the letter with your finger if it feels smooth your going the right way, and the letter will feel rough if your not |
|  | Portable Soft Play Set -KS121 giant, soft play shapes made with flame retardant, soft vinyl covers with reinforced stitching and quality foam interior. Ideal for constructive play helping develop balance and motor skills. Supplied with storage holdall on wheels |
|  | Jolly Phonics CD RomEnter the interactive world of Inky Mouse and her friends as they help children learn to read and write.
With 20 fun activities, children will be able to practice all of the five skills in Jolly Phonics. The games are available in different levels: easy, medium or hard - ideal for children at all levels of early reading.
The main menu features Inky's mousehole where all games can be accessed. There are seven zones, each teaching a particular skill. By clicking on each of these, children will be taken through a number of fun and enjoyable games.
The CD-ROM is available in both British and American English audio with precursive or print letter text options available for both during the install process. Levels of games: Easy - Suitable for a child who is just starting to learn to read and write. Medium - Suitable for a child who has learned most letter sounds and can read and write simple regular words. Hard - Suitable for a child who knows all the letter sounds can read and write longer regular words, and who is learning the alternative spellings of vowels. A selection of the activities children can choose from... Phonic The place to start exploring! Games available:
Letter Sounds game is the perfect way for your child to learn and revise all the 42 letter sounds and their associated actions.
Jiglets and Picture Puzzles are two different games, which are ideal for practising spelling by hearing the sounds within the words. Honeypot Games available:
Writing Letters for practising letter formation.
The Sound Hive, asks the child to identify letter sounds in a word.
What's the Word? will ask the child to blend sounds together to say a word. Ants Games available:
Ant Letters helps with recognising a spoken letter sound.
Word and Picture Matching helps with reading a written word.
Ant Maze helps with spelling a spoken word. Tricky Words Games available:
Reading Tricky Words, a perfect game for a child to learn these tricky words.
Spelling Tricky Words will allow a child to practise spelling tricky words.
|
|
 |
Alphabet Activity Mats -KS1/2Children can step, hop and skip their way through the alphabet with our colourful activity mats. Each mat is printed with an upper and lower case letter plus a corresponding picture. Diameter of mats 22cm. Comes complete with activity cards.
|
|  | Developing French: French & English Word Book This delightful French word book contains twenty-one brightly coloured double-page illustrations that highlight everyday objects and situations. Each familiar scenario at home, my family, my school, my local area, my bedroom, the garden is fully labelled in both French and English, introducing more than 500 words.
|
|  | Active Numeracy-KS1-BookThis is a book full of inspiration, guaranteed to make your numeracy lessons fun and active!
Some of the activities can be used as starters or plenary sessions, and some will take up a whole lesson, but they are all ready to go!
Focused on Key Stage 1 /P1-3 numeracy curriculum objectives you will find 50 ways to add sparkle to your lessons. Plus keeping children moving means they'll remember more! A5 Spiral bound to make it easy to use on the move.
|
|
 |
Cryptic Compounds-Ages 6-7Description: These self-checking puzzles are ideal for teaching the recognition and practise of familiar compound words. Children are encouraged to use the meanings of words within the compound word as a fun way of learning the complete words meaning and spelling. Each box contains 20 self-correcting puzzles. |
|  | Handwriting Grip Set-Ages 5-6, 6-7, 7+Description: Set of 8 grips (3 different varieties) for ensuring an efficient, comfortable hold. |
|  | Calculator-Ages 5-6, 6-7Description: This brand new calculator with a twist has been designed especially for the primary classroom. It has a unique question function which students can select based on ability or preference. Children can practise their times tables up to 12 x 12 and, when theyre feeling really confident, test their knowledge with a random calculation test mode! |
|
 |
Chunk Stacker-Ages 6+Description: Our best-selling Chunk Stacker game is now available on interactive CD-ROM! This exciting literacy game teaches segmenting, blending and wordbuilding. It is suitable for single player use (against the computer) or for up to 4 students (who play against each other). Players score by building words and whoever gains the highest score wins. The difficulty level can be adjusted when playing against the computer to ensure that every child is challenged, regardless of ability. Chunk Stacker CD-ROM teaches both phonological and phonemic awareness, as well as the patterns of written forms. The cursor can be used to listen to the letter sound and by dragging the letter pattern onto the word stacker children are shown the meaning of the word across the bottom of the screen. Comes complete with teachers session for tracking childrens progress. This excellent new game will be enjoyed by all children, but is especially beneficial for students with dyslexia. |
|  | Time To Talk Game -KS1-Board GameThis fun board game provides a good way of helping younger children improve their confidence, communication skills, and social interactions. Reception and KS1.
|
|  | Alive-Book-Ages 5-10The living, breathing, human body book
Anita Ganeri - Author
Im not your normal kind of book. Im special. Im ALIVE! Open me up and take a heart-thumping, muscle-flexing, nerve-tingling inside look at what makes me and YOU alive!
Introduction Want to hear my heart beat and see my diaphragm move? Turn the page and prepare to be amazed.
Want to get down to my bare bones? See my skeleton in incredible 3D.
How about getting close to all the gooey vital organs? Peel away the layers and get a hands-on understanding of what makes me tick.
Open up my light-up brain cover to find stupendous pop-ups, see-through pages, flaps, and tabs. Im the ultimate encounter with all the fun, fleshy, FANTASTIC stuff happening right under the skin.
|
|
 |
Millypedia Ages 5-7Features & Benefits Packed with over 3000 interesting facts and 700 graphics, colour photographs and slideshows, Millypedia is a bright, exciting and accessible multimedia information source for young children. The encyclopedia is carefully structured to develop early referencing skills. A comprehensive search function is supported by the facility to copy text and images to create their own work, whilst narration and a simple glossary give support to early readers in their search for knowledge.
A full set of 24 topic related quizzes is available encouraging the children to explore the encyclopedia in search of information.
Contents 24 popular topics Fully narrated Over 3,000 useful facts Bright graphics, photographs and colour slideshows All graphics available as clip art
|
|  | Reader Rabbit Year 1 Ages 5-7The weather has taken a wacky turn its raining raingear! Soar up the Cloud Nine with Reader Rabbit and Sam the Lion in their fabulous Dreamship to help them fix this crazy problem! Play activities in spelling, maths, art, vocabulary and science! Key Features: Eleven replayable fun and educational activities that teach:
Adding and Subtracting Counting and Money Reading comprehension Spelling and Vocabulary Developing phonics skills Problem solving Identifying animal traits and habitats Art and Creativity And much more!
|
|  | Reader Rabbit Maths KS1 Ages 6-8The best way to master Year 2 Maths Skills. Help Sam the Lion and Reader Rabbit rebuild their boat on the mysterious and funny Pirate Island.  |
|
 |
Reader Rabbit Triple Pack - Maths/Reading/Thinking 6 - 8 years Features
Best loved brand, good quality products, great value Develop core subjects of the National Curriculum for children from 6-8: Maths, Reading, Year 2 Uses appropriate subjects, easy to use graphics with engaging characters and stories Since 1984, Reader Rabbit has helped more than 10 millions children succeed in schools, a guarantee of success
|
|  | KS1 Top Of The Class Ages 5-7-Vista CompatiblePractice Reading, Maths, and Science. Software supports the national curriculum.  |
|  | KS2 Top Of The Class Ages 8-11Maths, English, Science for Key Stage 2. Three Entertaining Educational CD-ROMS For Key Stage 2.  |
|
 |
Click, Hear! 1 Ages 3-5Features & Benefits A collection of carefully designed activities to progressively develop the listening skills of Early Years pupils. The three appealing themes, Whiz, Chug, Vroom, Hullabaloo and Treasure Island offer a range of engaging tasks to improve pupils ability to listen with sustained concentration, follow instructions accurately and process information all whilst having great fun! The accompanying A4 activity books are packed full with photocopiable worksheets, lesson ideas and teaching plans, providing numerous hands-on extensions to the CD-based activities.
Contents Nine focused activities Three engaging themes Appealing graphics and sound effects Fully narrated Two levels of difficulty Accompanying A4 resource book
|
|  | Click, Hear! 2 Ages 5-7Features & Benefits The Click Hear! 2 Key Stage 1 includes a collection of activities to progressively develop the listening skills of infant pupils. The appealing themes offer a range of engaging tasks to develop your pupils ability to listen with sustained concentration, follow instructions accurately and process information. The accompanying A4 activity book is packed full with photocopiable worksheets, lesson ideas, and teaching plans.
Contents Nine focused activities Appealing graphics and sound effects Fully narrated Two levels of difficulty Custom pointer Accompanying A4 resource book
|
|  | Greenstreet Typing Tutor Instructor for Kids (PC) Teaching children typing skills is invaluable, both now and for the future and what better way to learn than on a fun-filled adventure
|
|
 |
DK KS1 Bear & Penguin's Big Maths Adventure Ages 5-7Maths has never been so much fun! Take an unforgetable trip to Ice Island - home of White Bear and Little Penguin! They will take you through five easy-to-play games, centred around adding and subtracting. Educational Benefits: Develops skills and builds confidence through intelligent, self-adjusting software Rewards system, including a mystery bonus Supergame, provides incentives and positive reinforcement Developed with educational consultants, for use in schools or at home Printable progress chart gives instant feedback Special section for parents and teachers with follow-on worksheets  |
|  | DK KS1 Bear & Penguin's Big Reading Adventure Ages 5-7Take an unforgettable trip to Ice Mountain-home of White Bear and Little Penguin!. They will take you through four easy-to play games, centred around spelling patterns, phonics, sentence construction and reading for pleasure. Educational Benefits: Develops skills and builds confidence with intelligent, self-adjusting software Rewards system includes a Bear and Penguin song that provides incentives and positive reinforcement Developed with educational consultants, for use in schools or at home Printable progress chart gives instant feedback Special section for parents and teachers with follow-on worksheets for further activities  |
|  | Jojo Learning Maths Double Pack Ages 5-9The fun, interactive way to learn numeracy!
Learning maths is fun with Jojo and friends! Blending animated storytelling with colourful gameplay, Jojo Learning Maths contains 15 entertaining games focused on learning and practising skills vital to the understanding of adding, subtracting, multiplication and division. Designed in consultation with teachers, children and educationalists, the activities are ideal for children aged 5 to 9 years old. Progress from simple to advanced challenges that can be replayed from start to finish within the story, or one by one in isolation. PARENT GUIDE - BASIC NUMBER SKILLS Learn how to:
Recognise numerals 1 to 9
Say and use number names
Count forwards and backwards, from 1 to 100
Match spoken word to numerals
Describe and extend simple number sequences
Group in tens and units
Understand what each digit in a two digit number represents PARENT GUIDE - MULTIPLICATION & DIVISION Learn how to:
Read and understand from 1 up to 10 times tables
Count up to 100 objects by grouping them
Understand multiplication as repeated addition
Count on and back in steps of 2,3,4,5
Understand division as grouping or sharing
Recognise that division is the inverse of multiplication
|
|
 |
Action Sats Learning Triple Pack 1 KS1 Ages 4-7Words, Numbers, and Early Science Software that helps children learn by Testing, Teaching and Reporting.  |
|  | Action Sats Learning Triple Pack 2 KS1 Ages 4-7Time, Phonic Spelling, and Times Tables Enjoy early learning with this triple pack  |
|  | Action Sats Learning 6-Pack Key Stage 1 4-7 Years Features
6 Key Subjects Tests ability and shows if Targets for Age are achieved Extensive Reference Section Prints Certificates Highly motivating and Easy to Use Music, Speech & Animation Improves weak areas Supports the National Curriculum. Includes:Numbers, Words, Phonic Spelling, Time, Times Tables, Early Science. |
|
 |
|  | Full Marks Triple Pack 2 KS1 Ages 3-7 Words, Time, Shape & ColourThree Learning Packages In One: Words Time Shapes & Colour Curriculum Approved.  |
|  | The Essential Full Marks Sats KS1 6 Pack Ages 4-7Description Enter your child's name and age and then choose the level you wish to test or teach. The tests are presentated as games with ray-traced graphics, multiple music tracks and digital sound effects. To motivate your child regardless of their ability, the games are initially easy and become increasingly challenging. The results are then analysed by the computer and an itemised report then illustrates strengths and weaknesses against the targets set down by the National Curriculum.
Pack includes Early Science, Number Skills, Words, Time, Shape and Colour and Phonic Spelling |
|
 |
Key Stage 1 Success Pack-Maths/Enlglish/IT-(PC) Ages 4-7Maths/IT/English Product Features 3 Interactive Learning Guides National Curriculum compatible High quality graphics Stimulating content and well-planned activities Based on practical classroom experience Educational, fun and easy to use to encourage independent learning.
|
|  | Robot Factory-Ages 4-7These mathematical activities are set in a robot factory and as the children complete activities they are given robot pieces to build their own robot. The activities have been developed to address the needs of the NC and the Foundation Stage guidelines. This is an easy-to-use resource that introduces a range of mathematical vocabulary and concepts to children in KS1. There are 16 graded activities, topics covered include: Estimating, Fractions, Place Value, Weight/Mass and Length, Money and More than / Less than. |
|  | ClickClock-KS1ClickClock gives practise in mouse control to students who are new to computers. It also incorporates number and time skills. It introduces single click, double click and drag and drop. Simple auditory feedback is available, with 3 different types of exercises.
|
|
 |
Classroom Clock Kit-KS1/2Mini Geared Clocks
This set includes a teacher demonstration clock and 24 geared clocks for pupils. Teacher's clock 330mm tall, pupil's clock 100mm tall. Product code: M-CKIT
Individual mini clocks also available at £3.10 ex vat each on request by email or phone.
|
|  | The Christmas Story-Ages 5-8Introduction Follow the story of the very first Christmas and make your own amazing nativity scene!
Look inside and youll find angels to put on your Christmas tree, an advent calendar to make, a pop-up Bethlehem and lots more.
With your special nativity scene, baby Jesus can sleep safe and sound in the manger, with Mary and Joseph, the shepherds, and the three kings gathered around.
And when Christmas is over, pack it all away in the handy pocket ready for next year.
|
|  | Maths Outdoor 'Grab & Go' Kit - Foundation Ages 5-7Shortlisted for an ERA Award 2008
Children will love the fact that maths can be used in a context outside of the classroom.
Winner of a GOLD Practical Pre-School Award 2007 and Overall Winner in Teaching resources and Equipment category.
Included in this huge kit:
shape wands number & operation cones non-slip number squares numeracy octopus giant bead strings number scatter boards number bean bags giant inflatable numbers Squidgy Sparkle numbers number pear mobiles This kit comes complete in its own treasure chest.
|
|
 |
Encyclopaedia Britannica - Key Stage 1 Maths -Vista CompatibleDescription
Encyclopaedia Britannica Maths - Age 4-7 years. This is an interactive journey into a world of mathematical adventures for 4-7 year olds. This program is designed to develop essential basic skills for Key Stage 1 by presenting a range of interactive activities, which are both educational and fun.
Engaging and challenging activities await you in this stylishly animated 3D village. Test your memory skills in the Matchmaker area or practice your addition and subtraction by visiting the Number Cruncher. The friendly professor and his two helpers are ready to lend a hand if you are mstuck at any point. If you are looking to gain invaluable maths skills, make sure to visit Numberton! Features Fun Learning Activities: · Number Recognition · Shape Recognition · Sorting and Ordering · Addition and Subtraction · Problem Solving · Spatial Relationship
Features: High quality graphics, sound and animation help retain student interest. Presents teaching material in a fun and interactive manner. Encourages independent learning. Authored by practising teachers. Covers National Curriculum. Easy to install and use.
|
|  | Encyclopaedia Britannica - Key Stage 1 English-Vista CompatibleDescription
Encyclopaedia Britannica English - Age 4-7 years. Jump aboard the Letterby train and hop off at the station of your choice. Where will you go today? Will you try the "Alpha Blaster" where you are asked to recognise those shapes which aren't actually letters or will you attempt the "Label Table" where you must match a picture with the correct spelling of the word?
You will find something to do at each of the stations, however don't attempt to get off at the Power Room until you've collected enough stars. Friendly, narrated help is available at all times. Features Fun Learning Activities: Letter Recognition Letter Case (upper & lower) Word Building Letter Combinations Word Recognition Listening Skills Sequencing Events in a Story
Features: High quality graphics, sound and animation help retain student interest. Presents teaching material in a fun and interactive manner. Encourages independent learning. Authored by practising teachers. Covers National Curriculum. Easy to install and use.
|
|  | Encyclopaedia Britannica - Key Stage 1 I.T -Vista CompatibleDescription
Encyclopaedia Britannica Information Technology - Age 4-7 years. This is an interactive journey into the world of computers for 4-7 year olds. An ideal CD to help young children learn all about computers. The program will teach them everything from how to use a mouse to employing graphics. Interesting and well-planned activities allow children to experiment with various components and common applications of a computer from within a single program. Features Fun Learning Activities: · Using the Mouse · Entering Text · Using a Word Bank · Using Interactive Storybooks · Sorting · Pictograms · Controlling Machines & Devices · Sequencing · Matching Word to Pictures · Basic Programming
Features: High quality graphics, sound and animation help retain student interest. Presents teaching material in a fun and interactive manner. Encourages independent learning. Covers year one and year two computer topics. Easy to install and use.
|
|
 |
|